Your Sect Hall opens at Foundation Early. It is the slow, steady part of Tales of Ascension: buildings that produce Spirit Stones and buff your team while you are away, a Sect Tree that grows over months, and a Merit shop for hero souls. All of it is paid for with Spirit Stones, and every upgrade runs on a timer, so the trick is to keep both queues busy.
At a glance
- 3 buildings: the Spirit Stone Mine, the Apothecary and the Scripture Pavilion. One building upgrade runs at a time.
- The Sect Tree has 14 nodes in 4 branches, each node up to level 10. It has its own upgrade queue, separate from the buildings.
- Every level of every node raises your whole team's ATK and HP, on top of what the node itself does.
- Maxing certain nodes lifts the level cap of your buildings.
- The Merit shop sells hero souls that rotate daily, plus summon tickets, S Souls and Gear Bags each week.
Buildings
| Building | What it does |
|---|---|
| Spirit Stone Mine | Produces Spirit Stones every hour. Collect from the Sect Hall. |
| Apothecary | Raises your Herb Garden harvest yield with each level. |
| Scripture Pavilion | Raises ATK and DEF of all your disciples with each level. |
- Upgrades cost Spirit Stones and take longer at each level, from hours at first to days later on.
- Only one building upgrades at a time, so start the next one as soon as the last one finishes.
- The mine stores a limited number of hours of output, and needs at least an hour of output before you can collect. Collecting once or twice a day is enough.
- Buildings start with a level cap of 10. The Sect Tree raises it (below).
Which first? The Scripture Pavilion is the only building that makes your team stronger directly. The mine pays for everything else. A common order is mine early, then the Scripture Pavilion every time it is free.
The Sect Tree
Open the Sect Tree tab. Its 14 nodes sit in four branches that do not block each other: three grow from the buildings, and the fourth, the outer arts branch, opens at Spirit Transformation.
- A node opens when the node below it in the same branch reaches level 5, and it can never go above that node's level.
- Each level costs Spirit Stones and runs on a timer: minutes for the first levels, about a week for the last ones.
- Every level of every node adds a little team ATK and HP. Each node also has its own effect:
| Branch | Nodes and what they add |
|---|---|
| Spirit Stone Mine | Mountain Opening (mine output), Iron Fist (team ATK), Seclusion (+1 hour to the Seclusion cap per level) |
| Apothecary | Herb Fields (Herb Garden yield), Vajra (team DEF), Trade Route (cheaper Merit shop), Guild Hall (extra daily Black Market Deals) |
| Scripture Pavilion | Body Tempering (team HP), Footwork (team Speed), Great Void (team ATK and HP) |
| Outer arts (Spirit Transformation) | Stone Breaker, Earth Splitter, Peak Sever, Star Shatter: team ATK, more at each node |
The tree panel shows each node's current and next level. The whole tree takes months to finish, and something new completes every day or two along the way.
Building caps
Three nodes also raise building caps when they reach level 10:
- Herb Fields opens levels 11–13 for every building.
- Seclusion opens two more levels for the Spirit Stone Mine.
- Great Void opens three more levels for the Scripture Pavilion.
Merit shop
The Sect Hall's Merit shop spends Merit, which you earn from guild quests, the guild campfire, Expedition, Arena seasons, world bosses, the Battle Pass and events (see the guild guide).
- Hero Souls: six slots of souls for specific disciples, refreshed every day. Each slot can be bought once, and some are discounted. It is a direct way to star up a disciple who rarely shows up in summons. See the stars and Rebirth guide.
- Weekly: summon tickets, S Souls for the Soul Pavilion and Gear Bags, each with a weekly limit.
The Trade Route node in the Sect Tree makes everything in the Merit shop cheaper.
Tips
- Never leave a queue idle. Buildings and the tree run separately, so both should always have something upgrading.
- Start long upgrades before you log off. A 2-day timer finishes just as well while you sleep.
- Take Seclusion early if you play once a day. Extra hours of offline cultivation pay back fast.
- Check the Merit shop daily for souls of the disciples you field.
FAQ
Is the Sect Hall worth it if I mostly push campaign?
Yes. The Scripture Pavilion and the tree's team stats apply in every mode: campaign, Arena, Secret Realm and bosses.
Can I speed up upgrades?
No. Timers are the pace of the system, and there is nothing to buy that skips them.
Play free in your browser or on Android.



